It’s now possible to pick up and drop enemies using a grabby crane! I’m not sure how I like how the code is structured underneath, it feels messier than it...
v.0.15.0: Message passing in GameObject . i18n is working. Badges! Hacking service works more automatically, less code in the Components. When the player stomps...
If a bot is hackable you can hop into it after it is stunned via a portal. Once there, you can steal valuable data or keys to get into places you’re not suppo...
Even though it never showed up locally, I was testing my game at a friend’s house and noticed a couple of things: One of the levels just didn’t show up for...
What’s this! There’s finally something in that room behind the first (only) puzzle! AND IT’S A DOUBLE-JUMP POWERUP! I’m also playing with particles a bi...
I got some feedback from a couple of alpha players that the lever switches are too hard to see and they didn’t know how to interact with them. It makes sense...
It’s fun to start stringing this stuff together finally. I have no idea if any of this is actually fun. I think it’s time to start adding checkpointing or i...
This version sees one of the core features of the game land: possession! There will be opportunities for the player to possess enemies and machines in the game...