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Gemini Rising

A puzzle platformer about evading and hacking grumpy bots. · By drhayes

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Recent updates

A crane to pick up enemies!
It’s now possible to pick up and drop enemies using a grabby crane! I’m not sure how I like how the code is structured underneath, it feels messier than it...
4 files — v0.16.1
No longer using state to pass messages
v.0.15.0: Message passing in GameObject . i18n is working. Badges! Hacking service works more automatically, less code in the Components. When the player stomps...
4 files — v0.15.0
Hacking bots works
If a bot is hackable you can hop into it after it is stunned via a portal. Once there, you can steal valuable data or keys to get into places you’re not suppo...
4 files — v0.13.0
Weird map bug and bad initial animation
Even though it never showed up locally, I was testing my game at a friend’s house and noticed a couple of things: One of the levels just didn’t show up for...
4 files — v0.12.1
Double-jump!
What’s this! There’s finally something in that room behind the first (only) puzzle! AND IT’S A DOUBLE-JUMP POWERUP! I’m also playing with particles a bi...
4 files — v0.12.0
Built from feedback: push buttons!
I got some feedback from a couple of alpha players that the lever switches are too hard to see and they didn’t know how to interact with them. It makes sense...
4 files — v0.11.1
A couple more levels, two more puzzles
It’s fun to start stringing this stuff together finally. I have no idea if any of this is actually fun. I think it’s time to start adding checkpointing or i...
4 files — v0.11.0
Possession mechanics!
This version sees one of the core features of the game land: possession! There will be opportunities for the player to possess enemies and machines in the game...
4 files — v0.10.0
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Last post
This game is really cool and good! Continue to develop it!
started by caiodev Jun 25, 2024
4 replies
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