Built from feedback: push buttons!
I got some feedback from a couple of alpha players that the lever switches are too hard to see and they didn’t know how to interact with them. It makes sense, the game (basically) has one verb right now, “jump”, and these switches require this weird “up” motion that isn’t used elsewhere.
So hark! I present the lowly push button, ready to be jumped on and activated. They can also be locked until you find the appropriate keys, just like the lever switches. I’m not sure, but I think the lever switches might disappear entirely in some future build – stay tuned.
In line with the “what’s up with up, anyway”, I switched the control port (that thing you can use to possess bots, spoiler alert) so that it is invoked by jumping into it instead of pressing “up”. It has a good feel to it, not sure if I’m going to go back.
I’m also experimenting with an outline feature to call attention to when certain key objects are interactable. Currently that’s just the goblin bot when it’s been bonked by a falling crate, but I might use it for future interactions as well.
Files
Get Gemini Rising
Gemini Rising
A puzzle platformer about evading and hacking grumpy bots.
Status | In development |
Author | drhayes |
Genre | Platformer |
Tags | LÖVE, Metroidvania, Pixel Art, Puzzle-Platformer |
Languages | English |
Accessibility | Configurable controls |
More posts
- A crane to pick up enemies!Dec 30, 2022
- No longer using state to pass messagesJun 19, 2022
- Hacking bots worksFeb 19, 2022
- Weird map bug and bad initial animationFeb 07, 2022
- Double-jump!Feb 06, 2022
- A couple more levels, two more puzzlesFeb 02, 2022
- Possession mechanics!Jan 29, 2022
- Goblins can wear helmetsJan 26, 2022
- A bit of particle workJan 25, 2022
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