Fixed state bug and collision bug
Gemini Rising » Devlog
My favorite alpha tester found a bug in how I was keeping player state. Basically, if you made a new game, did some stuff, then made a new game, your state from the last time persisted over. Whoops.
When the ability to save and load games lands this is the kind of testing I need.
Files
gemini-rising-win64.zip 6.4 MB
Version v0.8.3 Jan 24, 2022
gemini-rising-osx.zip 30 MB
Version v0.8.3 Jan 24, 2022
gemini-rising.AppImage 7.8 MB
Version v0.8.3 Jan 24, 2022
gemini-rising.love 2.1 MB
Version v0.8.3 Jan 24, 2022
Get Gemini Rising
Download NowName your own price
Gemini Rising
A puzzle platformer about evading and hacking grumpy bots.
Status | In development |
Author | drhayes |
Genre | Platformer |
Tags | LÖVE, Metroidvania, Pixel Art, Puzzle-Platformer |
Languages | English |
Accessibility | Configurable controls |
More posts
- A crane to pick up enemies!Dec 30, 2022
- No longer using state to pass messagesJun 19, 2022
- Hacking bots worksFeb 19, 2022
- Weird map bug and bad initial animationFeb 07, 2022
- Double-jump!Feb 06, 2022
- Built from feedback: push buttons!Feb 05, 2022
- A couple more levels, two more puzzlesFeb 02, 2022
- Possession mechanics!Jan 29, 2022
- Goblins can wear helmetsJan 26, 2022
- A bit of particle workJan 25, 2022
Leave a comment
Log in with itch.io to leave a comment.