Fixed state bug and collision bug


My favorite alpha tester found a bug in how I was keeping player state. Basically, if you made a new game, did some stuff, then made a new game, your state from the last time persisted over. Whoops.

When the ability to save and load games lands this is the kind of testing I need.

Files

gemini-rising-win64.zip 6 MB
Version v0.8.3 Jan 24, 2022
gemini-rising-osx.zip 30 MB
Version v0.8.3 Jan 24, 2022
gemini-rising.AppImage 7 MB
Version v0.8.3 Jan 24, 2022
gemini-rising.love 2 MB
Version v0.8.3 Jan 24, 2022

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