A title screen and key customization
Gemini Rising » Devlog
One piece of feedback I got recently was for rebindable keys. I’d been meaning to make a main menu anyway, so I rolled all that in together. I don’t anticipate a lot of changes to the key map, so it should be pretty stable as the game development progresses.
Thanks to Kenney.nl for the input icons, they’re pretty sweet: https://www.kenney.nl/assets/input-prompts-pixel-16
Files
gemini-rising.love 2.1 MB
Version v0.7.0 Jan 12, 2022
gemini-rising-win64.zip 6.4 MB
Version v0.7.0 Jan 12, 2022
gemini-rising.AppImage 7.8 MB
Version v0.7.0 Jan 12, 2022
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Gemini Rising
A puzzle platformer about evading and hacking grumpy bots.
Status | In development |
Author | drhayes |
Genre | Platformer |
Tags | LÖVE, Metroidvania, Pixel Art, Puzzle-Platformer |
Languages | English |
Accessibility | Configurable controls |
More posts
- A crane to pick up enemies!Dec 30, 2022
- No longer using state to pass messagesJun 19, 2022
- Hacking bots worksFeb 19, 2022
- Weird map bug and bad initial animationFeb 07, 2022
- Double-jump!Feb 06, 2022
- Built from feedback: push buttons!Feb 05, 2022
- A couple more levels, two more puzzlesFeb 02, 2022
- Possession mechanics!Jan 29, 2022
- Goblins can wear helmetsJan 26, 2022
- A bit of particle workJan 25, 2022
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