New direction!
Okay!
The previous version of this game was like a gamedev bingo card: it was a roguelike stealth platformer with procedural generation, crafting, base-building, devious enemy AI, missions, boss fights… so many things!
Then I kinda burnt out and stopped working on it for a year. Then I picked it back up, stripped a bunch of systems out, and tried to scope it to something that I can actually finish this year.
I think I was trying to make something that looked a little like Metroid: Dread. But I’m not Nintendo. And this is my first “real” big game. So maybe don’t shoot for the stars just yet.
So here it is: a puzzle-platformer about robots with a similar story from the previous version. More regular updates, more regular dev builds, and I’m giving myself a deadline of June to have it at v1.0.0. My plan is also to be as open as I can about development, and give away as much of the code and processes I’m writing for the game.
The first is an updated version of the library I’m writing to help me with the game. After that it’ll be blog posts about how it’s built, what tools I’m using, etc.
This current version is a pre-alpha. No levels, no menus, no way to exit without forcing the game to quit. But I think it’s a better start for the future.
Files
Get Gemini Rising
Gemini Rising
A puzzle platformer about evading and hacking grumpy bots.
Status | In development |
Author | drhayes |
Genre | Platformer |
Tags | LÖVE, Metroidvania, Pixel Art, Puzzle-Platformer |
Languages | English |
Accessibility | Configurable controls |
More posts
- A crane to pick up enemies!Dec 30, 2022
- No longer using state to pass messagesJun 19, 2022
- Hacking bots worksFeb 19, 2022
- Weird map bug and bad initial animationFeb 07, 2022
- Double-jump!Feb 06, 2022
- Built from feedback: push buttons!Feb 05, 2022
- A couple more levels, two more puzzlesFeb 02, 2022
- Possession mechanics!Jan 29, 2022
- Goblins can wear helmetsJan 26, 2022
- A bit of particle workJan 25, 2022
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