Feedback heard!


I got lots of feedback from my test release and made some changes:

  • Most importantly, I made some optimizations around my physics handling to improve memory performance.
  • Turns out I had some hot paths that were doing inefficient stuff around displaying text, that's all fixed.
  • The game should now makes a reasonable attempt to fit on a monitor.
  • There's a loading screen that shows the game is doing something while it loads its assets; if you tried to run it and thought the game was frozen this might've been your issue.
  • The Windows zip file shouldn't have that crazy depth it had on release day.
  • I changed the keyboard defaults to the ever-so-slightly-better "C is for fire" instead of X. Our QWERTZ brethren can breathe a sigh of relief.

I'm still digging through performance issues and prioritizing feedback. Stay tuned!

Files

gemini-rising-win64-alpha.zip 5 MB
Version v0.0.21 Feb 10, 2020
gemini-rising-osx-alpha.zip 6 MB
Version v0.0.21 Feb 10, 2020
gemini-rising.love 576 kB
Version v0.0.21 Feb 10, 2020

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