Feedback heard!
Gemini Rising » Devlog
I got lots of feedback from my test release and made some changes:
- Most importantly, I made some optimizations around my physics handling to improve memory performance.
- Turns out I had some hot paths that were doing inefficient stuff around displaying text, that's all fixed.
- The game should now makes a reasonable attempt to fit on a monitor.
- There's a loading screen that shows the game is doing something while it loads its assets; if you tried to run it and thought the game was frozen this might've been your issue.
- The Windows zip file shouldn't have that crazy depth it had on release day.
- I changed the keyboard defaults to the ever-so-slightly-better "C is for fire" instead of X. Our QWERTZ brethren can breathe a sigh of relief.
I'm still digging through performance issues and prioritizing feedback. Stay tuned!
Files
gemini-rising-win64-alpha.zip 5.8 MB
Version v0.0.21 Feb 10, 2020
gemini-rising-osx-alpha.zip 6.3 MB
Version v0.0.21 Feb 10, 2020
gemini-rising.love 576 kB
Version v0.0.21 Feb 10, 2020
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Gemini Rising
A puzzle platformer about evading and hacking grumpy bots.
Status | In development |
Author | drhayes |
Genre | Platformer |
Tags | LÖVE, Metroidvania, Pixel Art, Puzzle-Platformer |
Languages | English |
Accessibility | Configurable controls |
More posts
- A crane to pick up enemies!Dec 30, 2022
- No longer using state to pass messagesJun 19, 2022
- Hacking bots worksFeb 19, 2022
- Weird map bug and bad initial animationFeb 07, 2022
- Double-jump!Feb 06, 2022
- Built from feedback: push buttons!Feb 05, 2022
- A couple more levels, two more puzzlesFeb 02, 2022
- Possession mechanics!Jan 29, 2022
- Goblins can wear helmetsJan 26, 2022
- A bit of particle workJan 25, 2022
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