Player ship can shoot!


Getting some really general functionality in around shooting and not letting the player go beyond the bounds of the screen. Trying to decide if I really want to be a stickler for the whole “what an angle means” in the game. Since Y increases in a downward direction, my natural thinking about angles is turned 180 degrees (or PI radians, har har). If I really cared I would make some utilities that took care of it for me.

Files

hyperblaster.love 302 kB
Version 2 Jul 24, 2021
hyperblaster-macos.zip 6 MB
Version 2 Jul 24, 2021
hyperblaster-win64.zip 4 MB
Version 2 Jul 24, 2021

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